Waterpark Simulator Custom Slides: Building for Prestige

Slides are built segment by segment, so you control the curves, loops and drops. Longer, more complex runs score higher prestige, and the five-star objective needs two slides at 4 prestige each.
How building works
You place slide pieces one at a time rather than dropping a prefabricated ride. That is the whole point of the system — the shape is yours, including the mistakes. It is also why two players' parks never look the same.
- Pick a start height. Taller starts give you room for drops later.
- Lay the run, adding loops and spirals rather than long straight sections.
- Watch the prestige figure as you build; it climbs with length and complexity.
- Finish with a landing that has open space around it, not a path.
A patch added the ability to rename a custom slide after it is built, alongside renaming the park itself, which sounds minor but matters a lot when a large park has a dozen of them and you are trying to remember which one an objective is about.
Designing for prestige
Star objectives ask for slides at specific prestige levels — two at 4 prestige for five stars. A plain slide will not hit that no matter how expensive it was, because prestige rewards complexity and decoration, not cost.
- Length and height both raise the rating.
- Loops and spirals raise it faster than straight extensions.
- Decorate the ground around the slide — it counts toward the slide's prestige.
- Check the number before you commit, not after you pay for a run that scores 3.
Custom pools are not in yet
A frequent request is custom pools to match custom slides, so a bespoke run can land in a shape that fits it. That is a community suggestion rather than a shipped feature — the developers have acknowledged the idea but not committed to it.
One thing that is easy to get wrong: the exit. A spectacular slide that dumps guests onto a walkway creates a jam that costs you rating. Give the landing open space, the same rule that applies to park layout generally. If a slide is already in the wrong place, move it rather than breaking it.
References
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